Bosses

Every island has a boss that wakes up on a timer. Everyone on the island fights it together, and everyone who helps gets a shot at a relic.

Fighting a boss

The bosses

IslandBossHP
MeadowOld Bramblehorn6,000
Crystal CavePrismjaw9,600
VolcanoCinderback15.6K
Frozen HollowGlacierhide25.2K
Void RiftRiftmaw44.4K
Sun IslandBlazemane272K
Sky KingdomGaleclaw481K
Deep OceanTidegulper1.66M
CosmosStarhorn6.3M

Loot

Deal at least 5% of a boss's HP to get a relic roll when it is beaten. The player who dealt the most damage gets one extra roll. Each relic belongs to the island it dropped on and has a rarity:

RarityChanceOdds
Common45.08%1 in 2.2
Uncommon30%1 in 3.3
Rare15%1 in 6.7
Epic7.5%1 in 13
Legendary2%1 in 50
Mythic0.4%1 in 250
Secret0.02%1 in 5,000

Mythic and Secret drops are announced to the whole server.

The forge

Combine 6 relics of the same rarity into a totem of that rarity. The relics can come from different islands. Each totem gets a random stat: Luck, Coins or Mutation Luck.

Stronger islands make stronger totems: a totem's strength follows the average island of its 6 relics. The tables show a totem forged from 6 relics of one island.

Meadow relics

RarityLuckCoinsMutation Luck
Common+7%+2.5%+0.15
Uncommon+7.7%+2.75%+0.16
Rare+8.4%+3%+0.17
Epic+9.45%+3.38%+0.17
Legendary+10.5%+3.75%+0.18
Mythic+15.75%+5.63%+0.27
Secret+105%+37.5%+1.8

Cosmos relics

RarityLuckCoinsMutation Luck
Common+1288%+131.5%+1.57
Uncommon+1416.8%+144.65%+1.65
Rare+1545.6%+157.8%+1.73
Epic+1738.8%+177.53%+1.81
Legendary+1932%+197.25%+1.89
Mythic+2898%+295.88%+2.83
Secret+19.3K%+1972.5%+18.9

Luck and Coins totems add a percentage, the same way pets do. Mutation Luck totems add a flat amount.

Totem slots