Enchanting

Visit the Enchanter in the hub to enchant your shovel. Pay coins to roll a random stat and rarity, keep the ones you like in your enchant slots, then pour coins into Enchant Power to make your active enchant stronger.

The tables

There are 4 enchanting tables. Pricier tables roll with more luck, which makes Epic and rarer enchants more likely.

TableCost per rollRoll luck
Stone Table1Mx1
Gold Table1Tx2
Star Table1Qix4
Cosmic Table1Sxx8

Every table has a Buy x10 button: 10 rolls at once, and the best one is offered to you.

Rarity chances

Each roll picks a rarity and one of 5 stats, all equally likely. Table luck divides the odds of Epic and every rarer enchant. Common takes whatever is left.

Every cell shows the chance as a percent, with the same odds as "1 in X" after it. For example, a Mythic on a Stone Table roll is 0.1%, or 1 in 1,000.

RarityStone TableGold TableStar TableCosmic Table
Common61.9% (1 in 1.6)58.8% (1 in 1.7)52.6% (1 in 1.9)40.1% (1 in 2.5)
Uncommon25% (1 in 4)25% (1 in 4)25% (1 in 4)25% (1 in 4)
Rare10% (1 in 10)10% (1 in 10)10% (1 in 10)10% (1 in 10)
Epic2.5% (1 in 40)5% (1 in 20)10% (1 in 10)20% (1 in 5)
Legendary0.5% (1 in 200)1% (1 in 100)2% (1 in 50)4% (1 in 25)
Mythic0.1% (1 in 1,000)0.2% (1 in 500)0.4% (1 in 250)0.8% (1 in 125)
Secret0.01% (1 in 10K)0.02% (1 in 5,000)0.04% (1 in 2,500)0.08% (1 in 1,250)
Divine-0.002% (1 in 50K)0.004% (1 in 25K)0.008% (1 in 12.5K)
Celestial--0.00004% (1 in 2.5M)0.00008% (1 in 1.25M)
Cosmic---under 0.000001% (1 in 125M)
Eternal---under 0.000001% (1 in 125B)

Stats and boosts

An enchant can roll any of these stats: Luck, Coins, Mutation Luck, Double Gem or Boss Damage.

RarityLuck, Coins, Mutation Luck and Boss DamageDouble Gem chance per dig
Commonx1.13%
Uncommonx1.255%
Rarex1.58%
Epicx212%
Legendaryx320%
Mythicx530%
Secretx1050%
Divinex2080%
Celestialx50120%
Cosmicx150200%
Eternalx500400%

Luck, Coins, Mutation Luck and Boss Damage multiply with your other boosts. Double Gem gives each finished dig a chance to dig one extra gem.

Slots

Your shovel has 3 enchant slots, and rebirths open them. You can start enchanting once the first slot opens at rebirth 25.

SlotOpens at rebirth
1st slot25
2nd slot50
3rd slot100

Keep or discard

Enchant Power

Enchant Power is one level with no maximum, and it boosts whichever enchant is in your active slot. Each level adds 1% to that enchant's bonus, and it stays when you roll a new enchant or switch slots.

For example, a x3 Legendary enchant at power 100 gives x5, and a 20% Double Gem enchant gives 40% per dig.

The first level costs 1B coins, and each level costs 1.25 times the one before. Buy 1, Buy 10 or Buy Max.

Power levelCost
0 to 11B
1 to 21.25B
10 to 119.31B
25 to 26264B
50 to 5170T
100 to 1014.9Qi
144 to 14590.1Sx
200 to 20124Oc

Glow and announcements

Rebirth

Your enchants, your slots and your Enchant Power level stay when you rebirth. See Rebirths.